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Superhot Planet Likely Possesses Comet-like Tail

by bjorn on Jul.22, 2010, under Astronomy

News release from NASA:

NASA FINDS SUPER HOT PLANET WITH UNIQUE COMET-LIKE TAIL

WASHINGTON — Astronomers using NASA’s Hubble Space Telescope have confirmed the existence of a baked object that could be called a “cometary planet.” The gas giant planet, named HD 209458b, is orbiting so close to its star that its heated atmosphere is escaping into space.

Observations taken with Hubble’s Cosmic Origins Spectrograph (COS) suggest powerful stellar winds are sweeping the cast-off atmospheric material behind the scorched planet and shaping it into a comet-like tail.

“Since 2003 scientists have theorized the lost mass is being pushed back into a tail, and they have even calculated what it looks like,” said astronomer Jeffrey Linsky of the University of Colorado in Boulder, leader of the COS study. “We think we have the best observational evidence to support that theory. We have measured gas coming off the planet at specific speeds, some coming toward Earth. The most likely interpretation is that we have measured the velocity of material in a tail.”

The planet, located 153 light years from Earth, weighs slightly less than Jupiter but orbits 100 times closer to its star than the Jovian giant. The roasted planet zips around its star in a short 3.5 days. In contrast, our solar system’s fastest planet, Mercury, orbits the sun in 88 days. The extrasolar planet is one of the most intensely scrutinized, because it is the first of the few known alien worlds that can be seen passing in front of, or transiting, its star. Linsky and his team used COS to analyze the planet’s atmosphere during transiting events.
During a transit, astronomers study the structure and chemical makeup of a planet’s atmosphere by sampling the starlight that passes through it. The dip in starlight because of the planet’s passage, excluding the atmosphere, is very small, only about 1.5 percent. When the atmosphere is added, the dip jumps to 8 percent, indicating a bloated atmosphere.

COS detected the heavy elements carbon and silicon in the planet’s super-hot 2,000 degrees Fahrenheit atmosphere. This detection revealed the parent star is heating the entire atmosphere, dredging up the heavier elements and allowing them to escape the planet.

The COS data also showed the material leaving the planet was not all traveling at the same speed. “We found gas escaping at high velocities, with a large amount of this gas flowing toward us at 22,000 miles per hour,” Linsky said. “This large gas flow is likely gas swept up by the stellar wind to form the comet-like tail trailing the planet.”

Hubble’s newest spectrograph has the ability to probe a planet’s chemistry at ultraviolet wavelengths not accessible to ground-based telescopes. COS is proving to be an important instrument for probing the atmospheres of “hot Jupiters” like HD 209458b.

Another Hubble instrument, the Space Telescope Imaging Spectrograph (STIS), observed the planet in 2003. The STIS data showed an active, evaporating atmosphere, and a comet-tail-like structure was suggested as a possibility. But STIS wasn’t able to obtain the spectroscopic detail necessary to show a tail, or an Earthward-moving component of the gas, during transits. The tail was detected for the first time because of the unique combination of very high ultraviolet sensitivity and good spectral resolution provided by COS.

Although this extreme planet is being roasted by its star, it won’t be destroyed anytime soon. “It will take about a trillion years for the planet to evaporate,” Linsky said.

The results appeared in the July 10 issue of The Astrophysical Journal.

The Hubble Space Telescope is a project of international cooperation between NASA and the European Space Agency. NASA’s Goddard Space Flight Center in Greenbelt, Md., manages the telescope. The Space Telescope Science Institute, operated for NASA by the Association of Universities for Research in Astronomy, Inc. in Washington, conducts Hubble science operations.

For illustrations and more information about HD 209458b, visit:

http://www.nasa.gov/hubble

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Diablo 3 Release Preparations

by bjorn on Jul.21, 2010, under Diablo

Hey folks,

In preparation for Diablo 3 I’d like to just mention that the Diablo 2 Database is undergoing some maintenance. I’m working hard to re-do a lot of code in order to make things easier to maintain and as soon as I’ve done a thorough clean-up I’ll get started on adding more Diablo 3 features.

I’ve had to re-open the same pages and find bits and pieces of code hundreds, if not thousands of times in order to implement changes in the past. Say I wanted to change something in the menu or something – I’d have to open up all the 250+ pages and go about with a whole routine for each page.. that’s just for one change. Now.. I do have a great program which allows me to find and replace bits and pieces of text with just a few clicks and code inside the documents but it’s only working some of the times.

So in order for things to be much smoother, I’ll be trying to make use of Include Functions much more so that I can just make changes to one file whenever I want to change menu objects or shared content. That’ll speed things up a lot and leave me time to focus more on adding great content.

I could talk a lot more about this but now you have an impression. I’m learning as I go.

Thanks.

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Diablo 3 Gameplay

by bjorn on Jul.20, 2010, under Diablo

Two decades have passed since the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly.
When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils and calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.

Check out the Diablo Section for more!

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Diablo 3 Trailer

by bjorn on Jul.20, 2010, under Diablo

Explore fully realized realms of Sanctuary — the living, breathing gothic fantasy world of Diablo III — rendered in gorgeous 3D.

Battle the unholy forces of the Burning Hells with all-new character classes such as the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past, like the powerful Barbarian.

Rain Hell on your enemies and use the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage – all powered by the Havok physics system.
Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun.

Check out the Diablo Section for more!

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Diablo 3 Wizard

by bjorn on Jul.18, 2010, under Diablo

Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings — teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.

Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.

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Diablo 3 Monk

by bjorn on Jul.17, 2010, under Diablo

The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.

The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.

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Diablo 3 Monk Revealed

by bjorn on Jul.17, 2010, under Diablo

The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.

The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.

Check out the Diablo Section for more!

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WoW = No Skill?

by bjorn on Jul.17, 2010, under WoW

Hi folks,

Some people say that World of Warcraft = No Skill. I would like to share a little story with you, and then you can make up your mind whether this is a myth or not. This is a post that I made over at Tera Online‘s forum, in a thread about – well, rogues. Here you go;

The rogue class is loved and hated in WoW. No-one is ever 100% safe – you never know when you’ll get freakin’ jumped out of nowhere! A good rogue is like a ghost — sneaks around and hides in the shadows, looking for opportunities – and strikes only when he has all the advantages or if he knows he can manage his opponnent(s). Quick and deadly!

Playing a rogue well takes skill. A bad rogue is totally beatable by just about anyone. This difference is defined by what kind of combination of actions are needed in order to execute properly. If everything that being a rogue means is ‘Stealth, stab, hit a couple of buttons – you’re dead’ then it’s just poor game design.

Close your eyes a second and take a deep long breath.. you’re a rogue!
You’re sneaking around, looking for some action. Along comes 3 enemy players. A priest, a warlock and a warrior. Really hard. You’ve got your skills off cooldown and you wait for the right moment. No-one else but those three in sight, and they’re close enough to eachother for you to do your dirty business..

You move in on the priest and Sap him (10 sec duration), then instantly hits Shadowstep (jump behind a target) and opens with a Cheap Shot (4 second stun) on the warrior. As soon as the GCD (Global (skill) CoolDown) expires from that Cheap Shot, you instantly Blind (10 sec disorientated) the Warlock so that he won’t be able to DOT you up. Now if you’ve done all this down to the milisecond, you should still have the warrior stunned while the priest has about 6-7 seconds left on his Sap duration. That means you’ll have to kill the warrior within that time or at least get him down to 30-40% HP. You’ve now barely got energy to use your skills so you’ll just have to hope for some lucky crits while still executing everything perfectly.

You did a Premeditation on the warrior while simultaneously Shadowstepping him, so you’ve got 4 CP (Combo Points) on him now – 2 from Shadowstep and 2 from that Cheap Shot. That, and you reach your maximum 5 point CP with a 35 energy cost Hemorrhage. Great, so now you’ve got the max CP on him but apart from a few melee hits and that Hemo, you still haven’t hurt him more than getting him down about 10-15% and you’re on low energy.

Now if everything was done perfectly, the priest will have about 4-5 second duration left on the Sap and the Warlock will have 6-7 second duration left on his Blind. Now the priest has already used his PvP trinket (get out of jail every 2 minutes) so he’s out of it for a little longer, but the warlock has understood what’s going on (remember it’s just been a few seconds up until this point) so he trinkets out of it. You’ve got the warlock set to Focus so you’re able to instantly notice what he’s doing. You notice that the warlock isn’t channeling Fear, but is instead DOTting you up so you decide that the only way you’re going to get away with all this, is to continue DPS’ing the warrior for a couple of seconds.

1 Hemorrhage and a Kidney Shot (stun based on amount of Combo Points) and 4-5 melee hits on the warrior has the warrior down to about 40% by now. But you know that he’s getting out of stun in about 1/2 a second and that means he’ll probably Rend you (bleed effect, leaving you exposed in such a way that if you go into stealth, you’ll be seen after 1 tick). And with the DOTs building up on you, the priest getting out of sap in 2 seconds and the warlock’s pet DPS’ing you, you know now that the only thing to do is hit Cloak of Shadows (90% chance to clear all DOTs and immune for 5 seconds) and Vanish–Shadowstep on to the warlock. After which you must instantly move about 2-3 yards at least back and quick in on the warlock again in order to stay out of the pet’s Detect Invisibility range so that he won’t auto-attack you before you have the time to Sap the warlock (which can only be done while in Stealth and when both you and him are out of combat).

So you pull that off and manage to Sap that warlock. The Blind and Sap skills don’t share a Diminishing Return (can’t have 2x 10 sec Sap after each other for example, which is why I couldn’t just resap the priest). The warrior is out and spamming Thunderclap (AOE) and Piercing Howl (Stun AOE effect) in order to lure you out, but of course you took great care to position yourself throughout the whole sequence, taking all that into consideration. The priest just got out of Sap and you see the priest channeling a spell and no doubt he’s going to heal up that warrior!. But you’ve already hit Sprint and Evasion (+speed and +dodge for 15 sec, off GCD) while fumbling around with the Warlock because you know you’ll need that extra edge. So in a flash you’re over at the priest again (remember, you jumped them at the right time when they were standing close-ish together) and since you’re still in stealth you do a Cheap Shot (that 4 sec stun again, only usable in stealth, no CD) on him and instantly set your eye on that warrior, which is now out of Rage after spamming that AOE in order to get you out of stealth(of course you took that into consideration too). So since you’ve got Sprint and Evasion still active and you’re out of stealth from that Cheap Shot on the priest, you rush over to the warrior and do a Gouge (4 second stun, requires you to be in front of the target) on him and move in behind him and do a Kidney Shot on him (that stun based on CP again, and is just now off CD since last time).

He was at 40% when you started the second go at him and this time you’re able to get him down with a couple of Hemorrhage, a few melee hits and an Eviscerate (Finishing Move, more damage based on amount of CP) critical strike. Barely. And we still have a warlock and a priest to worry about .. now – your Talent build allows for a reset of a few skills every 5 minutes, but not Blind or Cloak of Shadows.

The warlock now has 4 seconds left of that Sap duration and the priest is just out of that stun. No doubt the first thing he’ll do is throw a Shadow Word: Pain (a DOT) and that means you’ll be screwed because you can’t use Cloak of Shadows since it’s still on CD. You hit Preparation and instantly hit Vanish (re-stealth even when in combat every 3 minutes), and since you still have a few seconds left on your Sprint duration, you move away to a location you deem to be safe from AOE attacks that are sure to come (which will de-stealth) you. This all happened very fast.

So now you’re at 50% HP (from the warlock’s DOTs that you let tick for a little while in order to do just enough dmg on the warrior), you’ve got a warrior down and a priest who’s starting to ress him, while the warlock is running around like a headless chicken trying to find you. You decide to at least wait until you’re at 100% energy, but you’ll need to do something about that priest within 2-3 seconds, and you’ve also got a couple of seconds left on your Sprint duration. Since you know that the warlock has already used his trinket and you don’t know if the Priest is out of Diminishing Returns on the Sap or if he has trinket ready, you decide that you’ll have to CC (Crowd Control) the warlock this time and go for the kill on the priest.

Thankfully the priest hasn’t put a HoT (Healing over Time) spell on himself, he’s been busy trying to AOE you out and starting that ress on the warrior. So you Sap that warlock and with some time left on the Sprint, you move quickly in on the priest before he has time to finish that ress (which is a 10 second cast) and you do that with a good margin. This is still just a few seconds after the warrior bit the dust.

You do a Cheap Shot on that priest then but you’re now low on energy. That Sap cost 65 energy – and you do a quick Premeditation (that +2 CP on target while in stealth skill, no GCD) + Slice and Dice (increased attack speed, duration based on CP) combo before seeing your energy bar at barely enough to get that Cheap Shot off before your energy bar hits 0. So all you can do now for about 3-4 seconds is to melee attack the priest. You’re a fan of Hit Rating so you don’t miss so much in melee, and that Slice and Dice duration helps. You get him down to 40% in the 4 second duration that has passed – he’s only average geared and you’r equip isn’t bad. Fine. And the warlock is still in Sap for about 4-5 seconds more – his pet is DPSing you though. That’s ok, he doesn’t do any DOTs and doesn’t really hit hard; it’s a Felhunter. It’s getting a bit dangerous now though cause you were at 50% and the pet is doing about 2-3% per second on you.

You follow up that 4 second stun on the priest with a Kidney Shot (the stun based on CP), which again is just off CD. However, since your energy was low to start with and you now only have those 2 CP on him from that Cheap Shot, you can still only melee him – no energy for anything but stuns. To your delight, the rest takes care of itself. The Slice and Dice is still ticking and you’re hitting him hard with those melee hits. He bites the dust and is no doubt sighing out loud IRL.

Well now you’ve used just about everything, everything is on CD except Cloak of Shadows, Sprint and Evasion. So you hit that (since it helps vs the Felhunter’s dmg) and just take off as fast as possible! The warlock still has about 1 second left on his Sap duration and you hit Cloak of Shadows in order for you to be able to avoid his DOTs while attempting to gain enough distance in order for you to be able to re-stealth. But the pet is still DPSing you and that’s keeping you in combat. You don’t have enough energy to Gouge it either and have to wait.. still running.. 1 sec left on CLOS.. ok now you have enough energy, so you do that Gouge and keep running away. This happens just as you get out of the warlocks max range and you’re OK. You get into stealth again after a few seconds.

Naturally you eat up/stealth and immediately start running over to the warlock and now you’re 1v1..
The warlock kills you since warlocks are overpowered.

This all happened in the course of about 20-25 seconds. Everything had to be done perfectly and you’ve had to play the rogue class for a long time before being anywhere near being able to do something like this. In addition you’ll need a thorough understanding of other classes and just the whole environment. No newbie can do stuff like that and it actually takes skill. When you’re a little into WoW and you watch good arena matches and know what’s actually going on and you see someone playing with a certain amount of finesse (cause finesse actually exists in WoW!), you may find yourself entertained. If you read all that, I salute you. I was just listening to some good music and thought I’d tell you a little story. Perhaps rogues don’t just smash their heads on the keyboard and win after all..? ;)

I’m not trying to advocate WoW with this by no means (I haven’t played for over a year), but rather defuse some misconceptions. And perhaps to convince some people that the Rogue class is actually a good idea or that WoW CAN be about skill.

Btw, here’s a video that I uploaded a little over a year ago. Yes it looks really simple but it takes a lot of time and effort to be able to reach the point where you can pull this off in synchronization. And yes, it’s Combat Specc and has a much higher potency against SOME teams than the standard Sub/Sub or Sub/Assa – but by all means not against all teams – this setup is very weak against a lot of other setups (no combat/combat specc 2v2 teams rank high for good reason);

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Astro Wallpapers

by bjorn on Jul.16, 2010, under Astronomy

Take a look at these awesome Astro Wallpapers, these images are all courtesy of the Hubble Space Telescope. If you find one that you like, Right Click — “Save As”.

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SWTOR – Trooper & Smuggler

by bjorn on Jul.15, 2010, under SWTOR

From massive blaster rifles to state-of-the-art armor, creating the Republic Trooper took hard work and dedication from The Old Republic team. In the latest Developer Dispatch, we recount the making of this heroic defender of the Republic; from design to story, concept, and animation.

Check out the SWTOR Section too, if you wish. Or play some Flash Games ;)

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