Hit Power Items
Crafted items are similar
to rare items, but cannot be Gambled, dropped
by Monsters or found in
Chests. They can only be created with The
. Crafted Items are a form
of Gambling for high level players or "hardcore" players. These serious
players can have the ingredients and
time to create a good Crafted Item. Crafted Items have the potential to
be better than Rare Items and possibly
certain Set or Unique Items.
Items in Orange
are Crafted Items.
Crafted Items have 3-4 Fixed Properties
Each Crafted Item has one or more fixed properties. For example, there
are some Crafted Items guaranteed to have from 5-10% Chance of Crushing
Blow. Often the Fixed Properties are not available normally on Magic or
Rare Items. It's also nice
to be able to create an item knowing which fixed magical bonuses are
going to always appear which is not
the case with Magic or Rare Items.
Crafted Items have 1-4 Random Magical
On top of those fixed properties, a Crafted Item can have from 1-4
standard Rare and Magic Prefix and Suffixes. These are generated pretty
much the same way as a Rare item.
At ilvls 1-30, there's a 40% chance of 1 affix and a 20%
chance each of 2, 3 or 4 affixes.
At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each
of 3 or 4 affixes.
At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of
At ilvls 71+, there's a 100% chance of 4 affixes.
When you Craft an item it
loses all of its original
Creating a Crafted Item is
just like the Imbue quest reward in that it
takes the base item, and creates a new one with new properties.
The Level Requirement of
crafted items will be higher
than that of a rare item even if they have the same random
Crafted Items are pretty much a free shot of creating a
Rare Item. You don't know if you'll get a "good" item since
the bonuses are random but you do have a better chance than trying to
find a Rare Item or Gambling for a
Because Crafted Items have fixed stats you have much
more control over what magical bonuses will appear as opposed to
finding or Gambling a Rare Item.
You can stack the "fixed" Magical Prefixes/Suffixes with
regular Magical Prefixes/Suffixes that can appear on
Rare Items to create bonuses that are much higher than would normally
appear on a Rare Item. Note: this does
not mean you will keep the Magical Bonuses on the item you place in the
cube, this simply means that it's possible to
combine the "fixed" Crafted Bonuses with normal Magic Prefixes and
To determine which pre- and suffixes can spawn on the
Crafted Item the affix level has to be calculated. All pre- and
suffixes with a level up to the calculated affix level can spawn on the
The basis for the calculation of the affix level is the
item level. The ilvl of a Crafted Item is equal to half the level of
the crafting character (rounded down) plus half the ilvl of the input
item (rounded down). Put another way:
(1) ilvl = int(.5 * clvl) + int(.5 * ilvl)
The ilvl calculated in (1) has to undergo two checks and possible
modifications. First, ilvl is capped at 99:
(2) if ilvl > 99 then ilvl = 99
Then qlvl and ilvl are compared. The higher number is used for further
(3) if qlvl > ilvl then ilvl = qlvl
The final step is to determine the affix level. If the ilvl is smaller
than 99 – int(qlvl/2) then the affix level is ilvl – int(qlvl/2).
Otherwise the affix level is ilvl*2 – 99:
(4) if ilvl < (99 – int(qlvl/2)= then
affix level = ilvl - int(qlvl/2) else affix level = ilvl * 2 - 99.
It's also worth noting that the ilvl, the quality and the properties of
the jewel are completely irrelevant and don't affect the outcome at
The Blood Weapon Recipe is used to craft a Berserker Axe
(qlvl = 86) that was dropped by a monster in the Worldstone Tower in
hell difficulty (ilvl = 85). The character used for crafting has level
78 (clvl = 78).
First, ilvl has to be calculated: ilvl = int(.5 * 78) +
int(.5 * 85) = 39 + 42 = 81.
Then it's checked if the calculated ilvl is higher than
99. This is not the case, so ilvl remains 81. But qlvl 86 is higher
than ilvl 81, so the ilvl is set to 86.
Finally, the affix level can be determined: Since 86 is
not smaller than (99 - int(86 / 2)) = 56 the affix level is ilvl * 2 -
99, in our example 86 * 2 - 99 = 73.
So all pre- and suffixes with a level up to 73 can spawn
on the Crafted Item.
Note: Since the qlvl of amulets is 1
the term int(qlvl/2) is always 0, so the affix level is effectively
determined by ilvl, so affix level = ilvl = int(.5 * clvl) + int(.5 *
Crafted Item Formulae
Place the listed Ingredients in the Horadric Cube and Transmute them.
The ingredients must be exact, using the listed
exact piece of Armor or Weapon.
The Crafted Recipe did not work
Make sure you use a Magic item, if it says Magic. Make sure you use the
correct item type. If it's looking
for a Belt, it's looking for the specific item "Belt" not any kind of
Belt. It doesn't matter if the jewel is magic, rare, or even unique.
They all work. If it doesn't work, you are probably doing something
Make sure you have read all of the requirements.
Some Crafted Recipes were in the game for a time but
have since been removed or changed.